News and Blog

Efficient parallax scrolling background using GLSL shaders

Posted on Wednesday, 18 December 2013

Take a look at this. The scrolling background has 4 layers, each with an alpha channel. Each layer is 2560x720. Looks pretty good I think! "But Nikki," I hear you exclaim, "doesn't drawing each of those layers mean you're pushing an entire screen of pixels 4 times just to draw the...

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New gamedev mistakes. All of which, I have made.

Posted on Wednesday, 23 October 2013

Yes folks, it’s another “hey new indies, don’t make the same mistakes I did” post! This time, gavedev related. DON’T pick a language or framework too far beyond your current ability for your first game. DO pick something simple for your first game, and make your first game simple. Gamemaker has enabled...

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